The first couple chapters of the ISLR deal with vocabulary and underlying concepts. I’ve chosen to summarize them in a series of hopefully more engaging and descriptive posts that break the information down topically. If you come from a STEM background, all of this should be at least passingly familiar, if not outright dull. If you … Continue reading 01.1 – Let’s talk about how to talk about statistics! Part one
This will be the first of hopefully a long series of posts of me learning the R programming language by working through the examples in “An Introduction to Statistical Learning“, which is free in PDF form. Before we get too deep into code and math, keep reading if you want a high level overview of … Continue reading Teaching Myself R via the ISLR
I’ve recently made the decision to focus this blog on my journey in data science. With that, I wanted to give a brief explanation of the name change, what I’ve been up to recently, and what I plan on doing moving forwards.
So those of you who may know me personally may be aware that I recently completed General Assembly’s Data Science Intensive Fellowship. I’ve had a few months to internalize the experience, figure out what other skills may help me get employed, and get a taste of the current job market. What follows is my deconstruction … Continue reading What I learned from a Data Science Bootcamp
I know what you are thinking. “I come to this blog to learn about making things blink, not get bummed out by health, politics, and economics.” And that’s fine. Writing this is maybe more an exercise for me than you. But my background and interests are pretty eclectic, and I’m using this as a chance … Continue reading Off-Topic Entirely – SARS-2/Covid19 Thoughts
It’s been the better part of two years since I last wrote a post for this site. The reason for this travesty is that I took a job for an abusive employer. I was working 80 hours a week, often including weekends. The breaking point was when I caught my employer stealing leave. As my … Continue reading It’s Been a While. . . .
I am writing this piece in response to a recent article on Glasstire.com. For those of you who are not aware of obscure websites that offer information and critique on the Texas art scene, Glasstire offers information and reviews of art openings, galleries, museums, and events within and adjacent to Texas. The article, titled … Continue reading Is Interactive Art Actually Art?
TouchDesigner is an extremely powerful and versatile tool for media and interactive art. I was introduced to this program by Tavia Morra, and got my first lessons in it from a workshop done by Daniel Schaeffer. More and more, I find myself gravitating towards making my interactive projects with it, particularly since it allows for … Continue reading A Few Words on TouchDesigner
So last post I gave a bit of an overview of how the FireFlower worked. Today, we’ll go into a little more depth about how it was made. Newsflash – I am terrible about documenting the things I work on, and so I will endeavor to do that better on future projects! The code for … Continue reading The FireFlower: Some Technical Details
The FireFlower represents my second fully self-designed interactive art project. It incorporates LEDs, color theory, propane flame effects, and an interactive puzzle game to trigger the effects. The project is made of steel and wood, uses a 30 gallon air compressor tank as a vapor accumulator, and is driven by two arduinos and a custom … Continue reading The FireFlower
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