01.1 – Let’s talk about how to talk about statistics! Part one

The first couple chapters of the ISLR deal with vocabulary and underlying concepts. I’ve chosen to summarize them in a series of hopefully more engaging and descriptive posts that break the information down topically. If you come from a STEM background, all of this should be at least passingly familiar, if not outright dull. If you … Continue reading 01.1 – Let’s talk about how to talk about statistics! Part one

What’s with the new name?

I’ve recently made the decision to focus this blog on my journey in data science. With that, I wanted to give a brief explanation of the name change, what I’ve been up to recently, and what I plan on doing moving forwards.

It’s Been a While. . . .

It’s been the better part of two years since I last wrote a post for this site. The reason for this travesty is that I took a job for an abusive employer. I was working 80 hours a week, often including weekends. The breaking point was when I caught my employer stealing leave. As my … Continue reading It’s Been a While. . . .

A Few Words on TouchDesigner

TouchDesigner is an extremely powerful and versatile tool for media and interactive art. I was introduced to this program by Tavia Morra, and got my first lessons in it from a workshop done by Daniel Schaeffer. More and more, I find myself gravitating towards making my interactive projects with it, particularly since it allows for … Continue reading A Few Words on TouchDesigner

The FireFlower

The FireFlower represents my second fully self-designed interactive art project. It incorporates LEDs, color theory, propane flame effects, and an interactive puzzle game to trigger the effects. The project is made of steel and wood, uses a 30 gallon air compressor tank as a vapor accumulator, and is driven by two arduinos and a custom … Continue reading The FireFlower


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