A Few Words on TouchDesigner

TouchDesigner is an extremely powerful and versatile tool for media and interactive art. I was introduced to this program by Tavia Morra, and got my first lessons in it from a workshop done by Daniel Schaeffer. More and more, I find myself gravitating towards making my interactive projects with it, particularly since it allows for just about any kind of trigger, and you can control huge numbers of LEDs via Artnet. Theoretically, you can control over 5.5 million LEDs via Artnet!
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The FireFlower: Some Technical Details

So last post I gave a bit of an overview of how the FireFlower worked. Today, we’ll go into a little more depth about how it was made. Newsflash – I am terrible about documenting the things I work on, and so I will endeavor to do that better on future projects! The code for the two Arduinos will be posted to GitHub presently, and I will link them in an update soon, I promise!
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The FireFlower

The FireFlower represents my second fully self-designed interactive art project. It incorporates LEDs, color theory, propane flame effects, and an interactive puzzle game to trigger the effects. The project is made of steel and wood, uses a 30 gallon air compressor tank as a vapor accumulator, and is driven by two arduinos and a custom microprocessor. It debuted at Burning Flipside in 2016, and made an appearance at Burning Man the same year.
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Altared Space: The Code

So it has been a hot minute since I have made a post – been dealing with the ongoing madness that is trying to find a job.

The code for this project was based on the FastLED library, and modified from the demoreel example. Demoreel is a cool little snippet of Arduino C that really showcases how versatile the FastLED library really is. The only problem is that it is meant for a string of LEDs. As you can see from the pictures, Altared Space is more appropriately described as a 2d array of LEDs: Continue reading “Altared Space: The Code”