So last post I gave a bit of an overview of how the FireFlower worked. Today, we’ll go into a little more depth about how it was made. Newsflash – I am terrible about documenting the things I work on, and so I will endeavor to do that better on future projects! The code for the two Arduinos will be posted to GitHub presently, and I will link them in an update soon, I promise!
Continue reading “The FireFlower: Some Technical Details”
Tag: Burning Man Regional
The FireFlower
The FireFlower represents my second fully self-designed interactive art project. It incorporates LEDs, color theory, propane flame effects, and an interactive puzzle game to trigger the effects. The project is made of steel and wood, uses a 30 gallon air compressor tank as a vapor accumulator, and is driven by two arduinos and a custom microprocessor. It debuted at Burning Flipside in 2016, and made an appearance at Burning Man the same year.
Continue reading “The FireFlower”
The Quacken: Overview
This thing was so much fun to work on! This was easily the most technologically advanced project I have had a hand in. Animations and effect triggering were handled on a laptop using TouchDesigner, with code developed by Tavia Morra and myself, and animations primarily designed by Tavia. Effects were triggered by a game called “Duck Duck Boosh” created by Tim Alexander. The flame effect physical layer was built by Tim, and the LED physical layer was built by me. Continue reading “The Quacken: Overview”